Equipment cards can be upgraded by fusing the cards with others that get converted into raw experience that is applied to the card you want to upgrade. Weapons and armor have elemental stats and levels associated with them. In Dungeon Hunter 5, all loot is earned in card format. While this may seem like a fatal flaw, it actually works very well into the game’s upgrade system. Loot is earned at a steady pace during missions but it’s a lot more homogeneous - replaying the same missions on the same difficulty typically award the same weapons and armor. Single player missions are very bite-sized and are pretty short. While Dungeon Hunter 5 retains the series basics of a hack n’ slash adventure, there’re a lot of changes on top of that fast and fluid combat system. It actually leads to a game that’s not only pretty enjoyable (within the confines of its systems) but has the potential for long term investment. Yes, the hack n’ slash series continues its march into freemium territory, but this time it does so with a system that’s pretty fair to its players. Gameloft’s Dungeon Hunter dungeon crawler series has seen a lot of changes over the years, and that theme continues with this year’s release of Dungeon Hunter 5 (Free).